Brewing an Isshin, Two Heavens as One Commander Deck
Isshin, Two Heavens as One is one of the most exciting commanders from Kamigawa: Neon Dynasty. Find out how to take advantage of his double attack triggers in Kristen’s brewing primer. Isshin, Two Heavens as One Isshin is a really cool commander. Similarly to how Panharmonicon and Yarok double up on enter the battlefield triggers, Isshin cares about attack triggers. ... Read More...
Modern Decks to Watch: February 2022
Next weekend is SCGCON Philadelphia, the first large paper Magic event since Las Vegas. For folks that are just getting back into the swing of Modern, or for those looking to fine-tune their decks, knowing what decks to expect is useful. While Modern is too wide to provide a comprehensive list of every deck that might show up, I’d like ... Read More...
Kamigawa: Neon Dynasty Cards to Watch
Kamigawa: Neon Dynasty previews are in full swing! From callbacks to Kiki-Jiki to Power Ranger robots, this set seems to have it all. Here are the five cards I’ll be keeping an eye on for Magic’s competitive formats. Bosejiu, Who Endures Let’s start by talking about a potential eternal staple. Boseiju allows you to have a fairly useful answer card ... Read More...
New Sagas in Kamigawa: Neon Dynasty
With such a powerfully thematic new set on the way, a lot of attention is given over to the reveal of new mechanics. Of course, new tech like reconfigure and modified expand Magic and create the most new opportunities for deck building and gameplay, and that’s why a set is often judged by the mechanics it introduces. But sometimes a ... Read More...
Frenzy – MTG Mechanics Explained
Future Sight produced a lot of one-off mechanics, but you never know when one could crop up in Magic again. Today, we’ll be taking a look at a combat-focused mechanic that will get your Slivers in a frenzy! What is Frenzy? At time of writing, frenzy has only appeared on the aptly named Frenzy Sliver from Future Sight and on ... Read More...
Three-Mana Rocks You Should Run in Commander
There are many aspects of Commander that form its identity: the multiplayer format, the singleton rule, and the commanders themselves. Commander is also known for the emphasis it puts on mana acceleration; in order to play your big spells and reach your late game sometime this year, you’ll need more mana than a single land drop per turn can provide. ... Read More...
Three Things You Can Try to Improve Your Commander Games
Kristen shares a few ideas that could improve your Commander games. Commander is one of the broadest and most diverse formats of any game on the planet, let alone Magic. With that diversity of playstyle comes diversity of approach, and what works for you might not work for others outside your playgroup. Today, I’ll share a few ideas I’ve been ... Read More...