Up until now, the word “toxic” in Magic referred to behavior that made people not want to play with you anymore. With Phyrexia: All Will Be One, we now have the Toxic mechanic, meaning I can title this article “How to Be Toxic” and mean it without suddenly becoming a terrible person of one sort or another. But as we’ve …
Tips for Grinding Competitive Magic
The start of the new year just so happens to coincide with the start of the new Regional Championship Qualifier season, so I thought we could also start off 2023 with a new mindset. These are tips I’ve put together after my time spent grinding the competitive Magic circuit, and I hope you can use them to find success yourself. …
Regional Championship prep, Dec. 2022: Standard
Standard is back in the spotlight now that we are done with Regional Championship 1, almost making it feel like back in the day when the format was what the majority of competitive players cared about. To remind players of what the format is like and help them get ready for upcoming RCQs, we are going over three of the …
Phyrexia: All Will Be One, an Early Look
After the trip to Magic’s past that was The Brothers’ War, everyone’s favorite game returns to its present… and things are looking grim. Phyrexia: All Will Be One is the first Standard set of 2023, and we’ve just gotten a ton of information about it all at once. We’re here to help you parse everything that’s out there, all in …
This Day in Magic History: Dragonstorm World Championship (Nov 29-Dec 1, 2006)
Welcome to another edition of “This Day in Magic History!” Today, we’re going to look at Magic’s 2006 World Championship, which ran from Nov. 29 to Dec. 2 that year. In particular, we’re going to take a look at one of the wackiest tier one Magic decks of all time: Dragonstorm. Dragonstorm Before the 2006 World Championships In 2006, Dragonstorm …
The Brothers’ War: Three Types of Standard Decks
Standard has had a few weeks to percolate since we first touched on it after The Brothers’ War released. But Standard is a big, wide format right now, with many viable archetypes floating around. And since it’s still too early to gauge which decks will settle into the various tiers, I’m not even going to try quite yet. Instead, here …
The Best Mechs in Magic
The Brothers’ War approaches, and with it comes something that may seem a little out of place in Magic: giant battle mechs. But of course, The Brothers’ War takes place far in the past of the game’s storyline. So that means mechs have been here the whole time? Well, kind of. Artifacts and various machines of war have been in …
The Brothers’ War: Standard Preview Highlights
It’s time for another Standard set preview season — but anticipating the reveal of The Brothers’ War has been a very different experience. Unlike most new sets, we already had a very good idea of the story, characters and setting. It’s essentially a remaster of the earliest Magic fiction. But at the same time, we had very little idea of …
State of Standard: Post Meathook Ban
Wizards of the Coast banned The Meathook Massacre in Standard last week in the company’s first of such actions this year. This has created an interesting wrinkle in the format, since you were either playing Meathook before or trying to invalidate it. While not format breaking, the card acted as a barrier that prevented Standard from having more deck diversity. …
Top 20 Spirits in Magic: The Gathering
Spirits are undoubtedly one of the coolest tribes in Magic. Popular in Modern, Spirits are a tribe with some truly fantastic cards. And as we’re entering the Halloween season, it’s only right to get in the “spirit” of things. 20. Kodama of the East Tree Kodama of the East Tree kicks things off our list today, and despite me not …