Innistrad has to be one of my all-time favorite planes in Magic. The mix of gothic horror, the sublime, and the introduction of eldritch horror later on was all right up my street. Innistrad also has a whole host of great Commanders to try, and this week, we’ll look at some underrated and underplayed options. Previous entries have looked at …
Foundations “Forever Decks” Will Make Standard Better
Foundations is bringing Core Sets back to Magic (again), and so far it seems to have been a really good idea. I’ve seen many players celebrate that there’s some hard-to-define “classic” feeling to how the set plays, even extending to the parts of the set that aren’t reprints. Part of that might be the power of branding, but Core Sets …
Why Can Combo Decks in Commander Feel Unfulfilling?
Playing a Combo deck in Commander is a surefire way to have a strong win condition and win games. However, it can sometimes feel unfulfilling. Why can playing Combo in Commander feel a bit boring? Kristen is here with her thoughts. There are many different decks in Magic, from classic Jund to Lantern Control. If we boil down these decks …
Is Foundations A Good Set For Beginners?
A few weeks ago I wrote about Foundations and the history of core sets more broadly. There, I discussed the fact that they are intended to be beginner products that help introduce new players to the Standard format, especially. This is often achieved by more simplified designs that help introduce players to the game’s basic mechanics and themes. For the …
Building a Foundation in Magic The Gathering
Foundations is a set that’s all about making a new baseline for Magic. Cards from the set are going to be Standard-legal through 2029. So at least for the next half-decade, this set will be a good starting point to use for anyone. As the spiritual successor to the Core Sets, with a simpler design philosophy than other Standard-legal sets, …
Protection on Creatures in Commander Wins Games
Protection in Commander is mostly on instants, or rattlesnake effects. It’s used to protect creatures or other nonland permanents from targeted removal spells or damage-based wraths. It wins games by allowing a creature to continue a lethal attack or perform a combo kill. That does win games, sure, but that’s not what I wanted to talk about today. Today I’d …
Cards I’m Glad to See in Foundations Standard
If we’re only to judge by the historical facts, Magic isn’t really sure if it likes having core sets. Nevertheless, it’s about to try and have one again for the first time in several years. Foundations is different in some ways from the classic core sets. It’s got more new cards than reprints, and looks to be a lot more …
5 Cool Jumpstart 2025 Commanders
Jumpstart 2025 is a supplement booster set that releases alongside Magic: the Gathering Foundations on November 15th. As with past Jumpstart products, you and your opponent simply buy two booster packs and shuffle them together to make 40-card decks. And then you’re ready to play. These boosters all have themes, so you end up with what feel like very synergistic …
Foundations Commander Set Review
Foundations prerelease is November 8, and I know I can’t wait to play some Limited. I’m also really hyped to see what’s new in the set for Commander, too. If you want to catch up on the new cards and figure out what to grab for your decks, then our Commander Set Review for Foundations is right up your alley. …
Reviewing JumpStart 25 for Commander
Jumpstart 25 is hitting shelves November 15, and though we’ll be having a ton of fun jamming the new JumpStart decks together for some fun mini-games of Magic, many players are focused entirely on the new card designs for Commander. So, let’s go over what’s new to the format. You can find other recent Commander set reviews here: As per …