Skullbombs and the Evolution of Magic Design

Skullbombs and the Evolution of Magic Design

Chris CornejoDesign, Limited, Standard

In Phyrexia: All Will Be One, we have a cycle of one-mana artifacts with activated abilities that can draw you a card called Skullbombs. This builds on a similar cycle from Scars of Mirrodin called Spellbombs, which were themselves a sequel to the original Spellbombs from Mirrodin block. It’s not often we see cycles full reiterated this many times, but …

Commander Deck Tech: Karumonix Rats Matter

Commander Deck Tech: Karumonix, Rats Matter

Jacob LacknerCommander

Phyrexia: All Will Be One preview season is well underway, and there are many exciting, new Commanders. I’m the most hyped for Karumonix, the Rat King, who is a great commander for rats-matter decks.  While giving Toxic 1 to your rats is really cool, I’m actually more excited about his enter the battlefield ability, which can draw you a ton …

Devoid – MTG Mechanics Explained

Card KingdomStrategy

Devoid is a characteristic defining ability that can appear on any card type, and simply makes the card colorless regardless of its mana cost. And that’s entirely it. There’s a couple of notes, but they’re pretty quick; And that’s it. Devoid was not terribly popular, as it seemed like an odd choice to devote a full set mechanic slot to. …

How to Keep Commander Less Explosive

How to Keep Commander Less Explosive

Tom AndersonCommander, Strategy

The Commander format has one really fundamental problem: it’s explosive. And it’s only getting worse as time ticks on. I don’t just mean that the community discourse is liable to blow up at the slightest provocation (although, true). I mean that multiplayer Magic, especially with the card pool and ruleset present in this format, naturally trends toward explosive play patterns …

Modern Recap January 2023

Modern Tournament Recap: Jan 20223

Michael RappModern, Strategy

The weekend of Jan. 13 brought us the most competitive Modern tournaments than we’ve seen in a long time. SCG Con New Jersey had both $20,000 and $5,000 tournaments while the LMS Open Qualifier took place in Trieste and the NRG Champs closed things out. Naturally, each high level Modern tournament offers worthwhile results to parse through.  Modern is in …

The Best Commander Cards from Phyrexia All Will Be One Precons

The Best Commander Cards from Phyrexia: All Will Be One Precons

Kristen GregoryCommander

Phyrexia: All Will Be One is right around the corner. It’s exciting to visit New Phyrexia again, and this visit also brings us two Commander precons. Whether you’re into Rebellion Rising’s Boros Equipment or the Corrupting Influence of an Abzan Toxic deck, these are two great choices for new and experienced players alike.  But what are the best cards to …

New Techs in Modern Decks

New Tech in Modern Decks

Mason ClarkModern

One interesting part of non-rotating formats in Magic is that players learn how the wide array of cards start to work together in new and exciting ways over time, which allows for strategies to crop up using cards that have been available for a long time. This doesn’t happen often, but players have recently discovered a handful of new, viable …

Flavor Check, Phyrexia All Will Be One

Flavor Check: Phyrexia: All Will Be One

Jason KrellCommander, Design, Standard

As Magic players, most of us primarily care about how the game actually plays. However, so much more goes into a set than the cards themselves — from worldbuilding, to characters and the places they intersect. Often, these qualities outside of gameplay are called flavor, and they help sets taste different even if they are similar in some ways to …

Awaken – MTG Mechanics Explained

Card KingdomStrategy

Awaken is an ability that appears on Instants and Sorceries, and gives an alternative casting cost for the spell. Whichever cost you pay, you get the normal effect of the spell. If you pay the Awaken cost, you then put a number of +1/+1 counters equal to the awaken number of that spell onto a land you control, and that …