Counterspells are a core building block of Magic: one of the fundamental effects that make up its periodic table. By this point in history we’ve seen literally hundreds of variations on the original Counterspell, and you can still rely on at least one or two new ones appearing in every set. Of course, not all counter-magic is created equal. In …
Your Old Cards Are Secretly OP Now
The power level of Magic cards is not static. This is because new cards are created all the time, creating a brand-new context for your cards every time that happens. This often leads to cards that were once viewed as useless or uninteresting suddenly getting a major upgrade, sometimes decades after originally being printed. So, get out your shoe boxes …
Edge of Eternities Draft Guide
It might be weird to say I feel sympathy for a Magic set. But Edge of Eternities really got a raw deal: not only was its debut slotted between huge Universes Beyond sets like Final Fantasy and Marvel’s Spider-Man, but it also had the challenge of launching the game’s first “space fantasy” setting. Could this one release manage to make …
Untapped Synergies For Tapping Creatures
Do you ever see a new mechanic get spoiled and start rubbing your hands gleefully, or even remark aloud something like “they made this just for me!” I’ve been thrilled by almost everything Wizards have revealed from Edge of Eternities so far, as it all seems to lean into my pre-existing playstyle preferences. But the station mechanic I find particularly …
Edge of Eternities Prerelease Guide
I’m not sure whether this counts as a hot take, but I think prereleases are by far the best event on the Magic calendar. They’re not just hype incubators for new sets like Edge of Eternities: I could go on and on with this kind of praise. But I assume that most of you like prereleases – or at least …
Mechanics of the Eternities
Magic is diverting power to its main thrusters, and preparing to boldly go into a new frontier of genre fiction… space opera! While we’ve had glimpses of advanced tech like robots and rocket launchers since 1994’s Antiquities, and Unfinity added some explicitly interstellar aesthetics to the game, Edge of Eternities is the first time we’ll be exploring the design space …
Combo Breakdown: Dragonstorm Dragon Storm!
Why settle for infinite when you can go bigger? This Dragonstorm combo doesn’t just go infinite, it floods the board with dragons, drowns you in mana, and exiles your entire deck to cast at will! This Combo Breakdown is brought to you by the team at Card Kingdom! The Combo Begin the combo with Jeska’s Will and Reiterate in your …
Essential MTG Definitions: Priority and The Stack
Players who pick up Magic: The Gathering for the first time face an intimidating learning curve, that’s for sure. But the first and most important step is mastering the game’s unique language: an arcane vocabulary of keywords, rules terms and specific phrasing that holds the key to understanding every card from the last thirty years of Magic. Some of the …
5 Underrated Sagas for Commander
Saga is an Enchantment subtype that was originally introduced in 2018’s Dominaria. Flavorfully, they represent episodic stories that are told chapter-by-chapter. Mechanically, this means that Sagas stick around for a few turns granting you an effect every turn, until the story is complete, at which point they get sacrificed. I have been thinking a lot about Sagas because in the …
Everything in Magic is Now a Titan
Debuting in 2011, the Titan Cycle that includes Sun Titan and Primeval Titan would be a milestone moment for Magic: powerful creatures that do something when they enter the battlefield and when they attack. Since their inception, the shift in design toward creature-based Magic and to steadily increasing the power of those creatures sees us revisit that powerful “Enters or …










