One of the sure fire ways to win a game of Commander is to take explosive turns. Kristen is here this week to refocus your deckbuilding on either taking or stopping explosive turns. Among the easiest and most stylish ways to win a game of Commander, taking an explosive turn is something all players strive for and enjoy. It’s thrilling …
Assessing Unfinity in Legacy: Part 2
One of the most contentious sets in Magic history releases on Friday: Unfinity! While un-sets are historically just full of fun joke cards with cool basic lands thrown in, Unfinity is something more. The reason? About 40% of the cards in Unfinity are legal in Legacy and Commander! This is unprecedented, and it has caused a lot of hand wringing about …
Playing Rhinos in Modern
At the beginning of what I call the New Modern era (Modern Horizons and forward), Rhinos decks centered around cascading into Crashing Footfalls burst onto the scene and remained a top tier deck for some time. But at some point, Modern adjusted and Rhinos fell out of favor — replaced by Living End and Glimpse combo. However, Leyline Binding seems …
The Best Equipment for Commander
Playing and sticking equipment is always super satisfying, but what are the best equipment in Commander? How do you build the ultimate arbiter of justice? Let’s take a look at the answers today. THE BEST EQUIPMENTS ARE FLEXIBLE Before we get onto the list proper, it’s only fair to point out the metric I am judging the best equipment on: …
Modern Death’s Shadow: Neapolitan Style
Over the last couple of weeks, the Modern metagame has shifted. As certain decks give way to new pieces of tech, others rise to the top. And as new threats find a target on their back, combo decks like Death’s Shadow seem primed to feast. The initial pebble that caused these ripples is Leyline Binding, which has put pressure on …
Why You Shouldn’t Upgrade Your Commander Deck
It’s normal to want to upgrade your Commander decks over time. But is it really necessary? Kristen evaluates the process and offers an alternative. There are three* main aspects to engaging with Commander as a format: Deckbuilding, Gameplay and Upgrading your deck. We cover Deckbuilding and Gameplay quite often here at Card Kingdom, as do many creative Commander players across …
Seven Decks Every Commander Player Should Own
Commander is, perhaps, the largest sandbox environment in gaming. There are countless commanders, cards and archetypes available — to the point where it’s impossible to build every combination. Many Commander players can struggle with this extreme level of choice, and decision paralysis is something I personally experience often when deciding on decks to build. However, there is a sort of …
Examining Efficiency in Modern Magic
Magic has such a wide vocabulary associated with it that words begin to mean different things to different people. “Efficiency” is one such word, and its meaning has changed over the lifespan of Modern. The technical definition of efficiency is, “the ratio of the useful work performed by a machine or in a process to the total energy expended or …
Modern Deck Guide: Temur Creativity
Indomitable Creativity has shown up a few times, in a few different versions, during the last year or so of Modern’s history. The shells change, but the core game plan has stayed the same: control the board, then use Indomitable Creativity to generate a huge mana advantage. Previous versions of Creativity chose Serra’s Emissary and Emrakul, the Aeons Torn as …
Building a More Interesting Deck in Commander
Deck Building can be tricky in Commander. There’s no one way to construct a list, but it can be all too easy to end up with a brew that’s full of the most efficient and popular cards for the format. While there is absolutely nothing wrong with this approach, the result can sometimes feel like the deck lacks its own, …