What IS Toxic?!

Toxic – Mtg Mechanics Explained

Card KingdomStrategy

Toxic is an update to Infect in Phyrexia: All Will Be One, and works like a mixture of Infect and Poisonous. Toxic will always be written as “Toxic X,” and whenever a creature with it deals any amount of combat damage to a player, that player gets X poison counters. Pretty straightforward, but there are some notes to go over: …

Ingest – MTG Mechanics Explained

Card KingdomStrategy

Ingest is a creature based mechanic that states that whenever a creature with it deals combat damage to a player, that player exiles the top card of their library. And…nothing else. Before I give you some context on this, the few rules notes: So, this mechanic existed in Battle for Zendikar, a set which also had a bunch of Eldrazi …

The 10 Best Planeswalkers for Atraxa Superfriends

The 10 Best Planeswalkers for Atraxa Superfriends

Kristen GregoryCommander, Strategy

Atraxa Superfriends is one of the most popular Commander decks for a reason: it’s really badass to assemble a team of Planeswalkers to do battle with. When choosing your squad, it’s important to choose based on synergies, ultimate abilities and win conditions. Kristen has her recommendations of what to include. Ah, Superfriends — it’s an archetype you either love or …

Devoid – MTG Mechanics Explained

Card KingdomStrategy

Devoid is a characteristic defining ability that can appear on any card type, and simply makes the card colorless regardless of its mana cost. And that’s entirely it. There’s a couple of notes, but they’re pretty quick; And that’s it. Devoid was not terribly popular, as it seemed like an odd choice to devote a full set mechanic slot to. …

How to Keep Commander Less Explosive

How to Keep Commander Less Explosive

Tom AndersonCommander, Strategy

The Commander format has one really fundamental problem: it’s explosive. And it’s only getting worse as time ticks on. I don’t just mean that the community discourse is liable to blow up at the slightest provocation (although, true). I mean that multiplayer Magic, especially with the card pool and ruleset present in this format, naturally trends toward explosive play patterns …

Modern Recap January 2023

Modern Tournament Recap: Jan 20223

Michael RappModern, Strategy

The weekend of Jan. 13 brought us the most competitive Modern tournaments than we’ve seen in a long time. SCG Con New Jersey had both $20,000 and $5,000 tournaments while the LMS Open Qualifier took place in Trieste and the NRG Champs closed things out. Naturally, each high level Modern tournament offers worthwhile results to parse through.  Modern is in …

Awaken – MTG Mechanics Explained

Card KingdomStrategy

Awaken is an ability that appears on Instants and Sorceries, and gives an alternative casting cost for the spell. Whichever cost you pay, you get the normal effect of the spell. If you pay the Awaken cost, you then put a number of +1/+1 counters equal to the awaken number of that spell onto a land you control, and that …

How to Play Your Seat in Casual Commander

How to Play Your Seat in Casual Commander

Kristen GregoryCommander, Strategy

Kristen lends a few thoughts on how to navigate a game of casual Commander based on what seat you’re in. I’ve been thinking, lately, about how useful data can be when reviewing games of Commander. A lot of theory and observations on the format skew toward subjectivity and anecdote, and as we all know, that’s not the most reliable type …

Renown – MTG Mechanics Explained

Card KingdomStrategy

Renown is a creature keyword that triggers when a creature with it deals combat damage to a player. When it does, if it isn’t already renowned, it gets a +1/+1 counter and becomes renowned. As renown only triggers if the creature isn’t renowned already, this is a one-time thing. That’s it for the mechanic specifically, but some creatures with renown …