Quick Draw Commander Precon Upgrade Guide

Quick Draw Commander Precon Upgrade Guide

Tom AndersonCommander

Watch yourself pardner – there’s some new Commander precons in town, and they’re lookin’ for trouble wherever it can be found! Outlaws of Thunder Junction has arrived to share its impeccable Weird West aesthetic, and a unique twist on the Commander format. Like fan-favorite Planechase, the new Bounty game modifier adds randomized secondary objectives to the table, which any player …

How to Make Crimes Pay in Outlaws of Thunder Junction

How to Make Crimes Pay in Outlaws of Thunder Junction

Tom AndersonCommander, Design, Standard

The Outlaws of Thunder Junction previews have made it very clear: Magic’s newest plane is a wretched hive of scum and villainy. Every named bad guy in the history of the game (who isn’t dead or in plane jail) is riding around town, shooting up the new frontier and causing cowboy chaos.  The Thunder Junction design team have embraced this …

Dark Depths - Commanding From the 99

Dark Depths – Commanding from the 99

Tom AndersonCommander

The Commander format is all about celebrating your favorite cards, with special rules to ensure your chosen commander plays a major role in every game. But what if the card you really want to build around isn’t an eligible Commander choice? Or if it’s an older legendary creature whose rules weren’t designed to work within the special context of the …

Enjoying MORE Companions in Commander

Enjoying Companions in Commander, Part 2

Tom AndersonCommander

Though much maligned in Constructed, the companion mechanic from Ikoria offers Commander players a unique opportunity to both customize and empower their deckbuilding. In return for meeting the right deckbuilding restrictions, we can add a powerful extra card to our command zone – ranging from an extra ramp piece to potential win condition. We explored the Commander potential of the …

Commander Archetype Inspection: Lands

Commander Archetype Inspection: Lands

Tom AndersonCommander, Strategy

Magic has been around for long enough to spin off hundreds of unique mechanics, each with its own unique advantages, dedicated support cards and memorable payoffs. But when you throw them all together in the grand melting pot that is Commander, a few mechanics clearly stand out from the pack. They offer versatile deck building options, consistent performance in different …

Commander Archetype Inspection - Group Hug

Commander Archetype Inspection: Group Hug

Tom AndersonCommander, Strategy

Recently, I’ve used this blog to examine some of Commander’s most powerful and fearsome strategies. Building your deck around mechanics like treasure, cascade, or looting unlocks lines of play which are so good, they’re almost unfair. But isn’t that the natural conclusion of the multiplayer metagame? How do you win a fair fight when you effectively have to beat three …

Hail, Caesar Upgrade Guide

Hail, Caesar Upgrade Guide

Tom AndersonCommander, Products

The big design challenge for Universes Beyond: Fallout is how to adapt such a sprawling, storied franchise into just four Commander precons. Wizards seems to have based each deck on one of the Wasteland’s largest and most recognizable factions, and then added other characters and references from the games which share a similar ideology. The Hail, Caesar precon deck is, …

Commander Archetype Inspection: Treasure

Commander Archetype Inspection: Treasure

Tom AndersonCommander

Magic has been around for long enough to spin off hundreds of unique mechanics, each with its own unique advantages, dedicated support cards and memorable payoffs. But when you throw them all together in the grand melting pot that is Commander, a few mechanics clearly stand out from the pack. They offer versatile deck building options, consistent performance in different …

Relentless Assault - Red's Commander War Economy

Relentless Assault – Red’s New War Economy in Commander

Tom AndersonCommander, Strategy

Anyone who’s seen enough spy movies or political dramas has heard the line: war is brutal, but it’s good for business. War allows you to capture territory, resources or valuables from your enemy as spoils of victory, and as history’s oldest jobs program it often sparks a boom in national economies. This thinking doesn’t typically apply to Magic, where combat …