Spotlight On: Phyrexian Obliterator

Ahren GauthierUncategorized

A long time ago in Magic history, creatures were bad. Really bad. Three mana didn’t get you much compared to…other options available. Take these two rares from Ice Age:     A 2/2 Swampwalk vs. One of the most busted cards in Magic history. Fast forward a few years to Urza’s Destiny and the printing of this absolute monster: I …

Unstable Preview Cards!

Card KingdomUncategorized

Greetings, Agents. It’s come to our attention that some of you may have missed our top secret transmission yesterday, so we’re releasing this classified information for your eyes only. Definitely don’t share this file with your friends, or on social media. (Just kidding. Go right ahead.) Preorder Clocknapper, Suspicious Nanny, and more Unstable cards from CardKingdom.com! Story by Terra Clarke …

What is a Deck Check?

Frank ChafeUncategorized

You’re at a Magic event, and you sit down for your match across from you opponent. You go through your pre-game routine: pulling out your playmat, deck box, and life pad. You remove your deck from the deck box and begin shuffling. The Head Judge announces for the round to begin and with shuffling done, you present your deck to …

Top 10 Creepy Magic Cards for Halloween

Card KingdomUncategorized

Halloween is finally here! Time to jump into an Innistrad draft on Magic Online, carve Magic-themed pumpkins with friends, and marvel at some of the game’s most hair-raising pieces of art. We’ve compiled a list of the ten creepiest Magic cards, based on their art and flavor text, and while fear is subjective, we think this list captures the breadth …

Judge’s Tower: APNAP Time!

Chris CornejoUncategorized

APNAP (Active Player/Non-Active Player) is one of those little rules things underpinning Magic that serves to hold everything together without drawing too much attention to itself. It’s one of the many bits that lets the game function without becoming a tangled mess of unclear priority passes, garbled timing, and…The Batch. For anyone who played prior to the Sixth Edition rules …

Judge’s Tower: Turn it Up

Chris CornejoUncategorized

When it comes to Magic, I fully subscribe to a school of thought that isn’t the most…friendly: Magic is inherently a zero-sum game. In any given game, there’s a certain amount of fun to be had, and I want to make sure that I have the most fun that I can every time I play. I can think of almost …

Judge’s Tower: Playing with Layers, Pt. 2

Chris CornejoUncategorized

Once more, with feeling! We’re looking at layers again today, mostly because there’s still a lot of weirdness that goes on with the different layers interacting with one another. Getting the order of operations down can be a little tricky, but it’s worth hammering home. So, to start, a quick review of what the layers are, along with examples of …

Judge’s Tower: Playing with Layers, Pt. 1

Chris CornejoUncategorized

Hey everyone! Today, we’re going to dive into a section of the rules that causes a lot of headaches for players and judges alike: layers! Yes, layers – a word that fills people with a cursory knowledge of the Magic rules with an undue amount of dread. There’s a lot to layers, but the concept isn’t as daunting as it …

Judge’s Tower: Paying Dues, Pt. 2

Chris CornejoUncategorized

Hello again! Last time we climbed the Tower, we went over how a card like Thalia, Guardian of Thraben works in a variety of situations. When I set out to write that article, I was thinking I was going to be able to cover more ground, but as I realized how often I get Judge calls about how Thalia works, …

Judge’s Tower: Paying Dues, Pt. 1

Chris CornejoUncategorized

Like any other game or hobby, Magic requires that you pay some dues before you can really get the most out of it. There’s a decently high barrier to entry, as even learning the basic rules of the game can seem daunting when you’re just starting out. But once you’ve put in the time and effort required to really dig into …