Standard is back in the spotlight now that we are done with Regional Championship 1, almost making it feel like back in the day when the format was what the majority of competitive players cared about. To remind players of what the format is like and help them get ready for upcoming RCQs, we are going over three of the …
Phyrexia: All Will Be One, an Early Look
After the trip to Magic’s past that was The Brothers’ War, everyone’s favorite game returns to its present… and things are looking grim. Phyrexia: All Will Be One is the first Standard set of 2023, and we’ve just gotten a ton of information about it all at once. We’re here to help you parse everything that’s out there, all in …
This Day in Magic History: Dragonstorm World Championship (Nov 29-Dec 1, 2006)
Welcome to another edition of “This Day in Magic History!” Today, we’re going to look at Magic’s 2006 World Championship, which ran from Nov. 29 to Dec. 2 that year. In particular, we’re going to take a look at one of the wackiest tier one Magic decks of all time: Dragonstorm. Dragonstorm Before the 2006 World Championships In 2006, Dragonstorm …
The Brothers’ War: Three Types of Standard Decks
Standard has had a few weeks to percolate since we first touched on it after The Brothers’ War released. But Standard is a big, wide format right now, with many viable archetypes floating around. And since it’s still too early to gauge which decks will settle into the various tiers, I’m not even going to try quite yet. Instead, here …
The Best Mechs in Magic
The Brothers’ War approaches, and with it comes something that may seem a little out of place in Magic: giant battle mechs. But of course, The Brothers’ War takes place far in the past of the game’s storyline. So that means mechs have been here the whole time? Well, kind of. Artifacts and various machines of war have been in …
The Brothers’ War: Standard Preview Highlights
It’s time for another Standard set preview season — but anticipating the reveal of The Brothers’ War has been a very different experience. Unlike most new sets, we already had a very good idea of the story, characters and setting. It’s essentially a remaster of the earliest Magic fiction. But at the same time, we had very little idea of …
State of Standard: Post Meathook Ban
Wizards of the Coast banned The Meathook Massacre in Standard last week in the company’s first of such actions this year. This has created an interesting wrinkle in the format, since you were either playing Meathook before or trying to invalidate it. While not format breaking, the card acted as a barrier that prevented Standard from having more deck diversity. …
Top 20 Spirits in Magic: The Gathering
Spirits are undoubtedly one of the coolest tribes in Magic. Popular in Modern, Spirits are a tribe with some truly fantastic cards. And as we’re entering the Halloween season, it’s only right to get in the “spirit” of things. 20. Kodama of the East Tree Kodama of the East Tree kicks things off our list today, and despite me not …
An Early look: The Brothers’ War
Well, that was a busy September, wasn’t it? Dominaria United released, and then we went through two full preview seasons for the Warhammer 40K Commander decks and Unfinity. With those two supplemental products coming out soon, we finally have a chance to relax, take in everything and slowly look forward to…wait. Oh. Well. Never mind, time for The Brothers’ War! …
Arena Championship Issues: Assessing the Value of Alchemy
This past weekend Wizards of the Coast held a huge tournament: the first Arena Championship. It featured some of the best players in the world — with names like Shōta Yasooka and Sam Rolph — who battled it out for $200,000 dollars in prizes. When looking at the event from the outside, it had everything needed to be a spectacle …