Chishiro, the Shattered Blade leads the Upgrades Unleashed precon from Kamigawa: Neon Dynasty. Kristen reviews the new cards and offers some pointers for upgrading the deck and taking it in new directions. Chishiro, the Shattered Blade Let’s take a look at what Gruul has to offer before we get to “modifying” this precon. Ahem. Chishiro is reasonably costed as a …
Kamigawa: Neon Dynasty Commander Review
Kamigawa: Neon Dynasty has some amazing cards for Commander, and whether you’re hyped for power, flavor, or just because the art looks badass, there’s something for everyone. Today, I’ll be breaking down what’s hot from the set. I won’t be going over what’s not, and it’s likely I’ll skip over any super niche cards that don’t impact your collection enough. …
3 Commander Brews with Kamigawa: Neon Dynasty
Kamigawa: Neon Dynasty is almost here! Players have asked for a return to the mystical plane for years, and after an excruciating wait, we’re finally back. A lot has changed since our previous visit, though: techwear is in, mechs and Vehicles are in abundance, and the music is pumping! There are also a number of wild and exciting legendary creatures, …
Brewing an Isshin, Two Heavens as One Commander Deck
Isshin, Two Heavens as One is one of the most exciting commanders from Kamigawa: Neon Dynasty. Find out how to take advantage of his double attack triggers in Kristen’s brewing primer. Isshin, Two Heavens as One Isshin is a really cool commander. Similarly to how Panharmonicon and Yarok double up on enter the battlefield triggers, Isshin cares about attack triggers. …
Three-Mana Rocks You Should Run in Commander
There are many aspects of Commander that form its identity: the multiplayer format, the singleton rule, and the commanders themselves. Commander is also known for the emphasis it puts on mana acceleration; in order to play your big spells and reach your late game sometime this year, you’ll need more mana than a single land drop per turn can provide. …
Three Things You Can Try to Improve Your Commander Games
Kristen shares a few ideas that could improve your Commander games. Commander is one of the broadest and most diverse formats of any game on the planet, let alone Magic. With that diversity of playstyle comes diversity of approach, and what works for you might not work for others outside your playgroup. Today, I’ll share a few ideas I’ve been …
Breaking the Singleton Rule in Commander
There are many features that define Commander as a format – from the social aspects to the power level discussions and the commanders themselves. Perhaps the most outstanding quality Commander has is that it’s a singleton format – though there are some cards and decks that ignore this completely. There are few cards in Magic that state “A deck can …
Following Your Heart in Commander: Liesa, Forgotten Archangel
Kristen takes us on a deck building journey that started with Saskia the Unyielding and ended up with a completely different commander: Liesa, Forgotten Archangel. Sometimes when you sit down to build a deck, it’s a straightforward process. You pick a commander that resonates with you, and the deck just builds itself. It’s smooth like butter, and before you know …
Cards to Make Your Commander Games More Exciting
Commander is often known as a “wild west” format; as long as you’re playing within the confines of the Rule 0 talk, anything goes. Games are full of unique interactions that leave you with fond memories. This, to me, is the essence of Commander: celebrating the depth of possibilities in one of the best gaming sandboxes ever made. I’m here …
5 Commander Decks with Kamigawa Legends
The light from Kamigawa: Neon Dynasty glows gently from just over the horizon, and it won’t be long before we’re immersed in the hustle and bustle of the cyberpunk plane. Kamigawa has been through a lot since our last visit; lorewise, we’re arriving more than 1200 years after Saviors of Kamigawa, and the plane has seen a number of technological …